Curated Material - The Business of Games¶
A curated timeline of articles from Gamasutra showing each year's relevant technologies, issues, and industry market size. Links to the articles can be found here.
A slightly dated introspective of 2020. Begins with a look into the top mobile games of 2019, which has stayed the same for the past 4 years.
A heartfelt tribute to one of the technologies that defined video games. Jonas Richner breaks down what made Flash so great, and how we can emulate its success.